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Player —
Player Name: Dandy
Pronouns: she/her
Are you over 18? yep
Contact: [plurk.com profile] dandywonderous or Dandy#1297 on discord
Current Characters: n/a
Who Invited You?: Kia (kiaxet on plurk)
Character —
Character Name: Leonardo (Leo) Hamato
Character Canon: Rise of the Teenage Mutant Ninja Turtles
Character Age: 16
Canon Point: during the movie, just after getting locked in the Prison Dimension with the Krang
Link to History: This is the wiki but it's kind of garbage so I wrote a bullet point list if you need it.
Inventory:
- a picture of his family
- one katana
- the medkit he wears on his belt (simple first aid supplies like bandages, antiseptic spray, burn ointment, etc)
Powers —

Skills:
Leadership and Planning: Leo is still relatively new to being a leader, but he's always been good at planning; he's able to think a few steps ahead and adapt on the fly, and he's good at keeping the skills and limitations of the people around him in mind, able to work in what he knows they can and will do into any plan he's trying to make. He still has a lot of learning to do, but this is Leo's primary strength when working with a group.

Manipulation and Fast-talking: Before being the leader, Leo claimed his role was that of the "face man," due to being generally better at schmoozing people than his brothers. Whenever they needed to get information out of someone, Leo would be the one to try and talk it out of them. He's not the slickest, though, and still needs a lot of work to be truly smooth.

Perception: Leo is keenly perceptive and thus difficult to trick. He's able to see through empty flattery and most manipulation tactics, in large part because he likes to try and use those tactics himself. He also notices things others miss and is always aware of his surroundings.

Ninja skills: Leo has been trained as a ninja, and is thus able to do things like slip between shadows to sneak around and blend into his environment for surprise attacks. He's still learning, and sometimes he makes mistakes and gets caught quickly.

Swordplay: Leo's primary weapons are twin katana that he dual-wields. He's a good swordfighter and is confident in his weapon choice, but as with everything he's still learning and could go much further with proper training.

Superpowers:
Hamato Ninpo - Portals and Teleportation: Since they were mutated with the DNA of Hamato Yoshi, Leo and all his brothers have the ability to tap into Hamato Ninpo, a mystical power inherent in all members of their family. The Hamato Ninpo gives each of them unique abilities, and Leo's is the power to create portals and to teleport instantaneously.
  • Portals: Leo's portals allow him to teleport himself, other people, and objects from one portal to another. These portals can be small enough for just his hand or large enough to fit a vehicle through. The portals maintain momentum between them, meaning he can do things like open a portal on the ground and one above it to cause someone to fall indefinitely, or can build up momentum between two portals and then change the angle to shoot an object like a cannon. (If you're familiar with the video game Portal, it's literally the same.) If something is stuck between portals when Leo closes them, that thing is at risk of being cut apart, unless it's strong enough to withstand the force or has some property that blocks mystic/magical energy.

  • Teleportation: Leo is able to teleport himself from one point to another instantaneously using his katana. He typically does this by throwing one of them and then teleporting to it when it reaches its destination. Also, if someone is touching one of his katana he can teleport that person between them, basically allowing him to swap places with someone else; he can use this to pull off moves like getting close to an enemy with his superior speed and then swapping in a slower, heavier hitter to deal a big blow in his place.


Heightened Mutant Abilities: Being a mutant turtle, specifically one created to be a living weapon, Leo boasts extremely high rates of speed, agility, and durability. His shell and reptile skin allow him to tank hits that would kill the average human, and he can move incredibly quickly and is easily able to hop across large gaps. He isn't invulnerable by any means, and he isn't going to be breaking the sound barrier, but he can generally move faster and withstand more than what is typically possible for a human.

He is a Turtle: He can hold his breath for a long time and pull his body fully into his shell. I wasn't sure if this counted as a superpower because it's impossible for a human but not impossible for a turtle.

Limitations:
Portals/Teleportation: Leo is shown as being able to portal all the way to other countries, but he's never done this purposefully, only ever on accident. He's much more in control of his portals when they're being used within his line of sight (or to clear simple obstacles like a locked door), and his teleportation can only work as far as he can throw his sword (maybe within a hundred yards or so). For game purposes I'll keep him limited to this range for all his teleporting/portaling.
More importantly, Leo typically uses both of his katana to control his teleportation, and he will only be arriving to the game with one of them (one was with him in the Prison Dimension, another one was back on his earth). These aren't just any swords, they're swords he created using his ninpo, meaning they are a literal manifestation of his inner strength and will. While this doesn't give them any extra special properties (in anyone else's hands they're just normal swords), it means they can't just be replaced with any random thing - he'll have to create a new one himself. The last time he managed to do it was through a burst of will aimed at protecting his family and defeating a great evil; in this new place, he won't have the same catalyst, at least at first, so it may take him some time to create a new one. Until then, his powers, especially teleportation, will be on the fritz: he'll still be able to use them, but they won't be as strong as before and he may end up not able to teleport where he wants to or direct his portals the way he intends. Generally he'll just have a harder time using his powers until something spurs him to successfully create a new sword.

Limits of Durability: As I mentioned above, Leo is quite sturdy, but he isn't invincible. While it takes more force to hurt him than the average human, he can still very much be hurt. It's basically like he's wearing a suit of armor - it takes more effort to break it but it's not undefeatable.

He's Still a Turtle: Red-eared sliders are not able to regulate their own body temperature. While Leo is shown being able to deal with the cold as long as he has protective clothing, cold temperatures will still get to him if left out in them without the proper shelter or protection.

Lack of Training: Leo was supposed to be trained from birth to defeat a great evil (or was supposed to be trained to murder humans, it depends on which dad you ask), but instead he wasn't really trained at all. Though Leo and his family have averted several catastrophes by now, it was more often due to their quick thinking and ability to work together than through any feat of fighting prowess. Leo still has a lot to learn about how to fight and how to be a leader, and just generally has a lot of maturing still to do.

Personality —

At first glance, Leo seems like the kind of person who doesn't take anything seriously. He's always ready with a quip or a joke, he slacks off when he's supposed to be training or working, and he's cocky and self-aggrandizing, often to the point of annoying the people around him. He pushes buttons and he doesn't always back off when he knows he should, even sometimes cajoling his own brothers into throwing punches. His outward personality is, in short, "insufferable idiot."

However, this is all just a front, a coping mechanism he uses to deal with the crazy situations he and his brothers find themselves in (he even says himself that it's how he copes, though he plays even that off as a joke). Leo actually takes things quite seriously, and is very aware that going out and fighting crime is dangerous for himself and his family, and that reality scares him. The bigger the threat, the harder Leo leans on his silly, goofy persona, as though in hopes that by making light of the situation it will become less dangerous. Over time he's started to learn that this isn't actually a good way to go about things, because it makes his allies less likely to trust him or work with him, and has started to outwardly show how seriously he's taking a situation, but he still leans on jokes and an air of nonchalance when under stress.

Cracking past this jokester shell, we find a kid who is cautious, perceptive, and not easily taken in by cheap flattery. Leo is often the one pushing for his brothers to think through a situation or not recklessly endanger themselves. He stays aware of his surroundings and wary of people he thinks are just trying to use him or his family. He's very clever and good at planning, able to think several steps ahead and anticipate what other people are going to do, both his allies and enemies. And when he actually drops the jokes and talks seriously, he's the kind of person who can encourage and inspire those around him to push past their limits and take on tough challenges. All of these are good qualities for a leader, and while it's a responsibility he initially balked at, Leo has come to accept that weight for the good of the team.

Leo has an inferiority complex a mile wide that he has only recently made steps to address. He sees himself as generally the weakest link on the team (despite all the qualities listed above), and feels he needs his brothers more than they need him. His need to prove himself (to himself and others) leads him to sometimes go against his own cautious nature and do stupid things, like rushing into a situation he knows is dangerous just to show off. However, he has recently started to push back against this tendency of his, taking on a motto of, "It's not about me," by which he means to look at the bigger picture rather than be focused on proving himself capable of doing everything on his own. He's still only 16, though, so his insecurities will continue to dog him until he matures further.

Leo isn't by nature a particularly altruistic person; he didn't really want to get into the hero business for the sake of helping people, and he doesn't fully buy into his family's mission of trying to save the world. In fact, if it had been up to him in the beginning he probably wouldn't have been fighting evil at all. He started fighting crime to help his brothers, and he's still generally motivated by his desire to protect his loved ones rather than some higher minded feeling of duty to the larger world. Still, Leo has a big heart that will expand to others easily, and once he decides he likes someone he will go out of his way to help them, even if they aren't asking him to (even if they're actively asking him not to). Leo goes so far as to sacrifice himself to avert a future where he knows his family will die, showing his endless love for others and a courage that doesn't back down when the stakes are high. When push comes to shove Leo will always fight for the world, because that's where the people he loves are.

Gameplay —
Areas of Interest / Brainstorming:
Of course the people he loves aren't in this world, and that's a real bummer for Leo, who has never in his life been without his brothers or dad for more than a few hours. The last time he talked to them, he was making a dumb joke before asking them to shut the portal and leave him behind at the hands of a homicidal alien, and he would very much like to get back to them before they start divvying up his stuff. (He's a cool guy, he's not homesick (he's very homesick)).

Outside of that! Leo is still trying to learn how to be the leader/responsible person/hero he allegedly is in the bad future timeline, so there's a lot that can be done with Leo learning from others, both on how to fight and better use his powers and on how to lead those around him.

Leo has never really tried to become a part of human society, and he's used to living on the fringes, so he will have mixed feelings about joining a guild or really being part of society at all. This is something I'd like to play with, Leo having to decide how much he wants to engage with the larger world and having to learn how to navigate social situations he's simply not used to. His default idea is to go back to living in the sewer but that's difficult without his techie genius brother around to do stuff like build water heaters and rewire the lights so he likely won't last long doing that and will have to make some kind of decision about how to move forward. Meeting other non-humans in the game and learning how they navigate the world will help with this.

Samples: TDM

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Leonardo Hamato-Lou-Splinterson

March 2025

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